CASTLE WARS

FREE TO PLAY MOBILE STRATEGY GAME

The essence of the game:

There are buildings on the map that are connected by roads. Buildings are populated with warriors, the number of which grows until it reaches the limit.
The Player can:● move warriors between buildings,● upgrade buildings,● attack neighbouring buildings
When the Player's warrior enters an unfriendly building, the warrior dies, reducing the building's population by one. The Player conquers a building when the building has a population of zero. Goal of the game: conquer all enemy buildings.

Information

    Genre: Casual Real Time Strategy
    Platforms: Android, iOS
    Made with: Unity
    Graphics: 3D
    Localisations: English, Russian, Ukrainian
    Dev team size: 3 persons

Replay Video

Live Gameplay Video

Gameplay and Meta

35 game levels are grouped into 3 chapters by difficulty. ● Chapter 1 levels follow a linear sequence. ● Each of the levels 2 and 3 of the chapter has 12 gradations of difficulty, differing in the power of the enemy. Thus, a complete passage of the campaign consists of 499 levels and with an average duration of passing a level of 7.4 minutes, it takes 61 game hours.
As experience is gained, new gameplay mechanics became available to the Player:● Spells that temporarily affect the game balance● A hero who has a constant influence on the building in which he is located and has his own abilities.● A new type of buildings - Towers that hit enemy soldiers with arrows from a distance.

As a reward for victory in every level the Player receives4 types of resources that are used for various characteristics upgrades.
There are 22 types of upgrades divided into 4 groups. Each upgrade has 10 levels, which make a total of 220 improvements. 
Completed upgrades affect characteristics of the Player while he plays .The average total duration of improvements in one group is approximately 90 days.

If the Player completed the campaign

Approximately from the middle of the campaign, the Bonus levels become available to the Player. Their number depends on the pumping of the corresponding Player upgrade (maximum 12)
Bonus levels are updated every 24 hours and the total time to complete them takes approximately one hour. As soon as the bonus levels are updated, the Player receives a push notification.

Levels Maps

Chapter 1

Chapter 2

Chapter 3

The Player's Onboarding

The first chapter of the game is designed to familiarize the Player with the basic game mechanics. The Player's training is divided into 4 short stages. After the Player wins in a level where training is present, the next level must be completed independently in order to consolidate the skills acquired in training.In addition to training in the game, there is a knowledge base, familiarization with which will give the Player a complete picture of effective tactical steps during a battle.

Live Gameplay Video with All Tutorial Stages (7 levels of chapter 1).

Player-friendly Game Features

  • Push notifications

    Local push notifications about the completion of improvements, new bonus levels, and also if he has not entered the game for a long time.

  • Welcome popups

    Shown when you reach a new level of experience, unlock new game content: spells, upgrades, hero, etc.

  • Rally-points mechanics

    Used to automatically send warriors between buildings. Reduces the minimum required APM of the Player, allows to focus on the strategy of the game.

  • Replays 

    Allows you to view and analyze the replays of the last 20 games played by the Player.

  • Maintenance on/off

    Functional controlled from the admin panel that will warn the Player about the time and duration of technical break.

  • New versions available

    Configurable from the admin panel feature, which will show to the Player the incompatibility of the current version of the game and the new one from App store.

Monetisation

Monetizing a game is something that needs constant improvement based on the interaction between the Player and the game. Today, the game contains the following key elements:Text element

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    In-game store12 different purchases of resources: gold, keys, diamonds.

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    Upgrade accelerationFor watching a rewarded video, the Player reduces the upgrade time by 1 hour

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    Interstitial AdsThey are present at the beginning of each level, with the exception of the training ones.

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    Rewarded AdsOffered if the Player wants to double the gold reward for winning a level

Video ads display intervals, amount of awards, personal acceleration time for each group of improvements are set from the administrative panel and do not require updating the game.

Meta Game Player's Improvements List

Upgrades

Only gold resource is required to start the upgrade. The upgrade time, depending on the level, ranges from 1 hour to 6 days. The upgrade can be completed ahead of schedule if the Player agrees to pay a certain amount of diamonds for this. Each completed upgrade improves certain characteristics of the Player in the game levels.

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    Warriors attack

    While attacking enemy castles, warriors inflict damage depending on the level of attack - bonus to warrior's basic attack power.

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    Buildings defence

    Warriors in castles withstand enemy attacks more firmly if their defence is high. Upgrade sets amount of bonus to warrior's staying power.

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    Bonus levels

    Determines the number of available for Player's bonus levels. These levels are available for 24 hours only.

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    Start energy

    Defines the amount of energy points used for casting spells with which the Player begins the battle.

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    Energy regeneration

    Determines how quickly one point of energy will be regenerated during the battle. Important upgrade.

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    Warriors limit

    Sets the maximum available number of warriors for Player. Limit is percentage of capacity of all battle buildings upgraded to maximum level.

Spells

Spells add significant variety to the linearity of game mechanics. Improve them tirelessly in order to bring victory. 
Each spell has three characteristics: ● Spell ability ● Time of action ● Recharge time  
Spell characteristics are improved individually and several characteristics can't be improved at the same time. The upgrade becomes available when the Player has enough spell tokens. 
Spell tokens can be obtained from prize chests, which require keys which the Player receives as rewards for victories. The more you fight and win, the more keys you get. 
The more keys - the more open chests - the faster you will receive the tokens necessary to improve the characteristics of the spell.

Hero

The hero not only enhances the characteristics of the building in which he is, but also has powerful abilities that can easily decide the outcome of the battle in your favor.  

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    Mega Bomb

    Partially destroys the enemy building, lowering its level, while killing most of the warriors in the building.

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    Increase population

    Dramatically increases the growth rate of your buildings' warriors. Use at the beginning of the game when conquering castles or as opposed to an enemy spell "Decrease population"

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    Decrease population

    Reduces the growth rate of warriors of all enemy buildings. Does not affect neutral buildings. Always use when you have enough energy for this spell.

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    Increase defence

    Increases the defence level of all friendly buildings. Always keep a reserve of energy for this spell to successfully repel attacks from an active enemy.

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    Decrease defence

    Weakens the defence of all enemy buildings. Does not affect neutral buildings. Ensures the your attacks of enemy castles with an equal number of attackers and defenders.


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    Summon warriors

    Almost instantly summons a significant number of warriors as reinforcements to the building in which the hero is.

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    Inferno

    Destroys enemy warriors with fire waves attacks for some time around the building in which the hero is.


Our Team

The project was founded in 2020. We have a huge number of ideas and plans for the further functionality of the game. We believe that we are ready for soft launch, and depending on the received metrics, we have several first steps strategies. 
Most of all, the team value in people dedication, a creative approach, the implementation of agreed deadlines.

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Andriy Yurovskyy

TEAM LEAD, UNITY DEVELOPER

More than 15 years in IT, more than 10 years in management, 8 years of development experience. Strong mathematical thinking, focus on results, fanatical dedication to the project.

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Sergiy Mirza

BACKEND DEVELOPER

A talented creative person with an extraordinary sense of humour. An experienced developer who finds an original, but at the same time, structured way in solving the assigned tasks.

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Andrew Belkin

UI/UX

An interesting character with a deep vision of perspective. Perfectly implements text user stories into friendly game interface.

We Are Looking For

We are looking for a publisher, a partner who has a proven track record of launching games like this. A company or a person who is determined to work for the result and maximize his commitment to the project. Ideally, the partner should become a full-fledged ideologist of the further direction of the project's development - be able to reasonably convey his ideas to the team and know how to measure the result.
If you are interested in cooperation, please contact us, we will provide you with access to TestFlight or send you Android build.

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